The IDFL would really like to get the FoF competition going.
- If you are a member of a Wing/Squadron, you can help by communicating the following information to your Wing Commanders etc.
- If you want to form a standalone team, you will need to nominate your captain.
Here is a proposal on how the Force on Force Competition could be conducted:
- The IDFL will specify:
- Theater to be used,
- Date, Time and Weather settings
- Blue Side objectives that need to be attacked/defended/overcome,
- Red Side objectives that need to be attacked/defended/overcome,
- Blue Side Order of Battle (Land, Air, and Sea units)
- Red Side Order of Battle (Land, Air, and Sea units)
(If possible RED and BLUE OOB would be identical)
- The IDFL will send a "blank" TE to each of the teams participating with the basic settings already established.
- Each team will make at least 2 copies of the above "blank" TE. One to be used when the team flies RED side, and the other when the team flies BLUE side. (Note that you can have multiple layouts for each side.)
- In the Team's BLUE side TE, the team will place all the BLUE units allowed by the Order of Battle given above in whatever way they feel would best defend their positions and attack their targets/objectives. The team will not place any RED side units in this TE.
- In the Team's RED side TE, the team will place all the RED units allowed by the Order of Battle given above. This time, no BLUE units will be placed.
- These 1/2 TE's will be kept by the Wing/Squadron/Team as TOP SECRET.
- The IDFL will post a roster of who will play who.
- Teams will need to negotiate when their respective matches will be held.
Falcon 4 Allied Force (and patched as appropriate at the time of the competition) could be used since it is easiest to gaurantee a standard install.
Open Falcon and Red Viper are options, but as I understand it, there are various patches available out there so it would be difficult to organise a common install. Also, I've heard various comments about MP and campaign related issues. (Maybe someone can comment on these.)
The IDFL does not have any of it's own servers, so it will be necessary at this point for us to kindly ask those wings who have servers if they could make them available for use in this competition. We would ask that in making such an offer, the IDFL are provided with SOP's for it's use, as well as any restrictions or any other operating considertations that would need to be taken into account. The IDFL respects the rights of the owner and will endevour to uphold all expectations placed on it.
The IDFL has most of the other resources available to it, however in the interest of cutting down the time to organise and manage the competition, the IDFL would welcome volunteers to assist with the work ahead.
The IDFL referees will need to be found, and could be selected from the teams involved in the competition. Of course the Referee for any given match must be seen as neutral and therefore cannot be from the teams participating in the match at hand.
Teams and sizes:
I didn't mention team sizes in the original posting.
Obviously the capability of the host or server will determine how many can participate in a match. I have seen servers on HL with up to 24 players allowed.
Please indicate team sizes, and the various roles within the team that are required, in your comments below.
Teams could be from wings/squadrons, or for non-affiliated vPilots, members of the IDFL could form together into one or more teams (see Centermass' and Scarecrow's posts below)
(Assuming team A and B will play their match)
The Day before the Match:
- The IDFL Referee for this match will not be a member of either team's wing or squadrons (the Referee must be seen as impartial by both teams).
- Each teams will send in two(2) TE's (one RED Side and one BLUE Side) to the IDFL Referee.
- The IDFL Referee will manually combine Team A's RED Side TE with Team B's BLUE Side TE to form the actually TE to be flown. The IDFL Referee will do the same with Team A's BLUE Side TE and Team B's RED Side TE.
- The IDFL Referee will keep these combined TE's secret until Match Day.
- The Falcon AF server to be used will be determined (either a dedicated host or a player host) between the two team Captains and the IDFL Referee,
- They will also decide who will play RED and who will play BLUE in the first round,
- The order of players coming into the TE will be decided.
- Once the two teams and the IDFL Referee have gathered in the TS server, the match will start.
- The IDFL Referee will enter the F4AF Host, load the TE and start the clock.
- The IDFL Referee will then call the teams to join the server into the 1st chat lobby.
- Once all the teams are in the 1st chat lobby, the IDFL Referee will call the teams to enter into the TE.
- The players will not be allowed to stop the clock upon entering the TE.
- There will be X minutes to study the map and setup their ATO (see Couby's post below)
- After the Study time has expired, the teams will be allowed to commense the match.
- Players will be able to post flights in the ATO, issue commands to ground units, and all the other fun stuff you can do in Falcon.
- The match will continue until the victory conditions have been met or all units have been expended.
The reverse match will then be conducted using the other TE.
- Scoring will be based on Victory Conditions set inside the TE.
- Results will be scored in the Force on Force Web League.
NOTE that Referees will need to be know how to create/edit TE's fairly efficiently and without making mistakes. We will need some volunteers for this task.
Please read this proposal and make your comments in this thread.
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